#include //Change the next line to the directory where //your F3C headers are... #define F3CDIR "../" #include F3CDIR"bstring.h" //Uncomment the following line if you want to //have the GUI components automatically //ID themselves. //#define F_AUTOID //You have to use the GUI controller with a program like this... #include F3CDIR"gui_controller_start.h" #include F3CDIR"application.h" #include F3CDIR"form.h" //You have to use the GUI controller with a program like this... #include F3CDIR"gui_controller_end.h" fFORM Window; //When using BEGIN_GUI, these variables are automatically defined: //HINSTANCE hThisInstance - this instance of your program //HINSTANCE hPrevInstance - the previous instance of your program //LPSTR CommandLineArgument - The Command Line arguments //int nShowWindow - A suggested way to show your window (ie. start // minimised, or something like that). BEGIN_GUI APPLICATION.CreateApp("YourClassName", asNormal | asRedrawOnResize, NULL); Window.CreateForm("Your Window Title Here", fsUsual, fsNormal); Window.SetSize(460, 360); Window.UpdateForm(); Window.ShowForm(nShowWindow); Window.Center(); //***************************************** //Your other initialisation code goes here. //***************************************** //Once the code reaches here, the program begins receiving messages! END_GUI